HOUSE OF FARTS!About this game
What it is, who makes it, and what holds it up
What this is
HOUSE OF FARTS! is a browser game about eight people in absurd costumes throwing foam at each other in a very important room. It is a first-person shooter in the way a water balloon is a weapon. Nothing bleeds, nothing dies, everybody gets back up, and the loudest thing in the game is the sound design.
Why the pomp
The joke is not the shooting. The joke is the ceremony wrapped around it: brass plaques, a wax seal, standing orders numbered in Roman numerals, and a certificate handed out at the end of four minutes of nonsense. We built the entire interface as a state occasion because treating something this silly with that much gravity is funnier than any punchline we could write into it. Every screen is a document, a plate, or a piece of furniture in a room that thinks far too much of itself.
Politicians, not politics
The roster is eight parody characters in obviously fake costumes, and there is a written rule behind them that we hold ourselves to: politicians, not politics, and the person, not their nationality. No policy positions, nothing partisan, no side taken, no reference to real political events. Every line a character says has to come from that individual's own public persona, their catchphrases and their documented quirks. If a joke would work just as well with a different person of the same nationality in the costume, it is a national stereotype and it does not ship. Four characters were rewritten under that rule in September 2026. It is recorded in the project's architecture notes as an invariant, which is our word for a decision that is not reopened every time somebody thinks of a funnier line.
Who makes it
The Audacity, a sole trader registered in Italy. It is a small operation: one person builds it and the same person answers the mail, which is why the reply time quoted on the contact page is honest rather than aspirational.
How it is built
The client is Three.js and nothing else. There is no build step and no framework, so the files your browser downloads are the files we wrote. The character portraits are drawn as sixteen by sixteen pixel grids at runtime, and the music, the weapon sounds and every fart are synthesised in the browser with WebAudio, so the game ships with no image or audio files at all. The multiplayer half is one small Rust binary that keeps rooms in memory and speaks a plain JSON protocol twelve times a second. The server owns anything that affects the score, so a modified client cannot award itself a win. Both halves run as two containers on a machine we own and pay for, behind a single hostname.
How it pays for itself
The game is free and it is supported by advertising. Ads are non-personalised for every player at every age: no behavioural profile is built about you here, and no ad partner is permitted to build one through this site. Ads appear on the information pages, and once the relevant approval comes through they will also appear between rounds. They never appear over live play, and they never sit on the join path. The privacy page explains the rest and it is short.
Where to find us
The project lives in a private repository under the TheAudacityIO organisation on GitHub. Bug reports, press questions and portal enquiries all go through the contact page. If you have arrived here to find out whether the game is safe for a nine-year-old, the answer is yes, and the privacy page is the short version of why.